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Team 14:
Pavel Orsher 301243499 porsher@sfu.ca
Schedule:
Stage 1:
Gather references
Test fur shader
Test toon shader with PBR in maya
Test keyframes transition from physics to hand made
Test distruction sim
Test cloth sim
Establish pipeline
Storyboard
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Stage 2:
Model/ Texture static environment
Model/ Texture/ Rig characters
Lighting
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Stage 3:
Camera work
Animation
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Stage 4:
Render farm?
Sound?
After effects
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