top of page

Home

Team 14:

Pavel Orsher 301243499      porsher@sfu.ca

Schedule:

Stage 1:

Gather references

Test fur shader

Test toon shader with PBR in maya

Test keyframes transition from physics to hand made

Test distruction sim

Test cloth sim

Establish pipeline

Storyboard

​

Stage 2:

Model/ Texture static environment

Model/ Texture/ Rig characters

Lighting 

​

Stage 3:

Camera work

Animation

​

Stage 4:

Render farm?

Sound?

After effects

​

​

​

bottom of page